Meta 3D point cloud
The Reality Labs team at Meta asked us to work with them on a proof-of-concept that reflects how distortion correction can be displayed in virtual reality.
UX, UI, Creative direction
Real-time tracking and recording
Close collaboration between design, the motion graphics, and engineering enabled us to create a real-time interactive and informative experience. Eye tracking software connects to traditional opthalmological viewing equipment which then renders a 3D point cloud. Lines are then dynamically animated into the eye tracking feedback and produces data to study and assist in the programming of virtual reality experiences.
High contrast & technical
The UI utilizes a dark theme, open space, and minimal visual treatments to allow for the real-time visual data and feedback to dominate. The typeface evokes a very technical and scientific experience, immersing the engineers studying the data in their work.